RBLX · available-data snapshot
Roblox Corporation (RBLX): Available-Data Snapshot
TickerWorth does not publish a DCF fair value for Roblox Corporation (RBLX); the reason is set out below. What its filings and market data do show is below. The snapshot also sets out its trading multiples against 5 peers. Snapshot as of Oct 19, 2026.
Model by Miraaj Patel · generated from public market data · Updated Oct 19, 2026 · How these pages are made
Why is there no fair value for RBLX?
We do not publish a fair value for Roblox Corporation. What we can say from its filings and market data is below.
What is RBLX's TickerWorth Score?
Scores lower than almost every company we compare it with
Compared with Communication Services companies in US
Its strongest point: growing quickly. Its weakest: profitability is weak.
- Value · 19 of 100
Cheaper than 19% of Communication Services companies in US
- Price vs worth · 51 of 100
- Quality · 2 of 100
More profitable than 2% of Communication Services companies in US
- Financial health · 34 of 100
Financially stronger than 34% of Communication Services companies in US
- Growth · 90 of 100
Growing faster than 90% of Communication Services companies in US
- Momentum · 28 of 100
Outperformed 28% of Communication Services companies in US over the past year
Confidence: Medium confidence · Scored
Get the Undervalued Company of the Week.
- Price
- $50.77
- Market cap
- $36,
268, 867, 584 - 52-week high
- $135.85
- 52-week low
- $33.88
- Currency
- USD
- Exchange
- NYSE
Snapshot of Oct 19, 2026, quote time not published · Prices are delayed.
What we can say
We don't publish a discounted-cash-flow fair value for Roblox Corporation (RBLX) because the free data sources we rely on don't expose the multi-year financials a DCF needs — common for small or thinly-covered listings. Rather than invent numbers, this page shows an honest snapshot of what the public data does support: the current price and size, any relative valuation multiples that exist, a book-value view, and a price-based read. Treat it as a descriptive starting point, not a valuation and not investment advice.
Read the full reasoning
On the numbers we do have, RBLX trades at a recent price of $50.77, a market capitalisation of about $36,268,867,584, sitting 17% of the way up its 52-week range ($33.88–$135.85), on the NYSE.
The standard alternative to a DCF is relative valuation — comparing RBLX's trading multiples against a sector benchmark. Here that gives P/B of 238.4× (richer than the peer median of 6.8×); P/S of 6.4× (in line with the peer median of 6.1×). A cheaper multiple than peers can flag a discount or a market that expects weaker growth; it is a comparison, not a recommendation.
The asset, or book-value, lens is the classic tool for asset-heavy businesses and financials. RBLX shows a price-to-book (P/B) of 238.36 and book value of $0.21 per share. Price-to-book compares the market price to the accounting net-asset value per share; below 1.0 can mean a discount to net assets or that the market is pricing in trouble — descriptive either way, never a buy signal on its own.
Finally, a price-based read — explicitly not a valuation. RBLX is in a mixed trend, trading -62.6% from its 52-week high. Over the past year the stock is -63.3%. Moving-average trend and 52-week position describe where the stock has traded; they say nothing about what it is worth.
RBLX vs peers
Sector benchmark (bellwethers, not direct competitors).
| Multiple | RBLX | Peer median | Read |
|---|---|---|---|
| P/B | 238.4× | 6.8× | richer than |
| P/S | 6.4× | 6.1× | in line with |
What does Roblox Corporation do?
What does it do?
Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore immersive experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate immersive experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. It operates in the Electronic Gaming & Multimedia industry (Communication Services sector), headquartered in United States. The company employs roughly 3,065 people.
How does it make money?
The business turns $4.9B in annual revenue into profit. Out of every $100 of sales, about $0 is left as operating profit (operating margin of -13.3%), after a 26% gross margin on the products/services it sells. After all costs, taxes and interest, -17.6% of revenue becomes bottom-line net profit.
Is it financially healthy?
Financially it looks stretched: carries heavy debt (14.2× equity), may struggle to cover its short-term bills (0.8× current ratio), and is currently lossmaking.
Who at RBLX filed insider trades?
| Date | Insider | Relationship | What happened | Value | Filing |
|---|---|---|---|---|---|
| Reinstra Mark | Chief Legal Off. & Corp. Sec. | Open-market sale | $131,631.90 | Form 4 for Reinstra Mark (opens sec.gov in a new tab) | |
| Reinstra Mark | Chief Legal Off. & Corp. Sec. | Open-market sale | $118,789.76 | Form 4 for Reinstra Mark (opens sec.gov in a new tab) | |
| Baszucki Gregory | Director | Open-market sale | $127,763.07 | Form 4 for Baszucki Gregory (opens sec.gov in a new tab) | |
| Baszucki Gregory | Director | Open-market sale | $229,458.35 | Form 4 for Baszucki Gregory (opens sec.gov in a new tab) | |
| Baszucki Gregory | Director | Open-market sale | $127,675.53 | Form 4 for Baszucki Gregory (opens sec.gov in a new tab) | |
| Baszucki Gregory | Director | Open-market sale | $229,544.42 | Form 4 for Baszucki Gregory (opens sec.gov in a new tab) |
A disclosure, not a signal to trade. Source: SEC EDGAR (Form 4). Older filings and the 90-day buying-and-selling read are part of Pro. See plans
Companies we do put a number on
Not investment advice. TickerWorth Score is a model output.
A descriptive, available-data snapshot and relative comparison — NOT a DCF, NOT a price target, and NOT investment advice. TickerWorth is not a licensed investment adviser, and these figures are estimates from public market data that can be wrong, stale or incomplete.